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Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments

机译:动画环境中基于图像的全局照明框架的实现和分析

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摘要

We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of sequences representing any arbitrary path in a \u22view space\u22 within an environment in which both the viewer and objects move. The global illumination is stored as time sequences of range-images at base locations that span the view space. We present algorithms for determining locations for these base images, and the time steps required to adequately capture the effects of object motion. We also present algorithms for computing the global illumination in the base images that exploit spatial and temporal coherence by considering direct and indirect illumination separately. We discuss an initial implementation using the new framework. Results and analysis of our implementation demonstrate the effectiveness of the individual phases of the approach; we conclude with an application of the complete framework to a complex environment that includes object motion.
机译:我们描述了一个新的框架,可以有效地计算和存储复杂的动画环境中的全局照明效果。新框架允许在观众和对象都移动的环境中快速生成表示\ u22view空间\ u22中任意路径的序列。全局照度作为范围图像的时间序列存储在跨越视图空间的基本位置。我们提出了用于确定这些基本图像的位置的算法,以及充分捕获对象运动效果所需的时间步长。我们还提出了用于通过分别考虑直接和间接照明来利用空间和时间相干性的基础图像中的全局照明计算算法。我们讨论使用新框架的初始实现。我们实施的结果和分析证明了该方法各个阶段的有效性;最后,我们将完整框架应用于包含对象运动的复杂环境中。

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